Mission & Vision
Two's Company Media develops and produces Irish stories that are bold, original, and built for global audiences - bringing the full range of Irish culture, history, humour, and mythology to screen with the ambition, craft, and commercial instincts they deserve.
We envision a world where Irish storytelling is as familiar to international audiences as Scandinavian noir or British prestige drama.
Values
Originality over formula
Every project begins with a question: what is the most compelling way to tell this particular Irish story to the widest possible audience?
Commercial craft
Great storytelling and commercial viability are not in tension. We build projects that are artistically ambitious and financially structured to succeed.
Irish to the bone, global in reach
Our stories are rooted in place, culture, and voice - but their themes are universal. Specificity is what makes stories travel.
Range
From romcom to mythic epic, we develop across the full spectrum of screen storytelling.
The Slate
A portfolio spanning immediate green-light candidates to a franchise-scale mythological universe - from a chipper in the Docks to the gods of ancient Ireland.
Series · Immediate
"Bridesmaids meets Derry Girls meets Sex and the City - but Irish as f*ck."
Four women meet in their first week at Trinity College Dublin and forge a bond that will define their twenties. A drunken Freshers' Week pact - to each marry in Trinity Chapel within eight years - gives their intertwined love lives a deadline, a comic engine, and a ticking clock. Raucous, heartfelt, and deeply Irish.
"The greatest love stories are often our friendships." - Fade to Black. The Boys Are Back in Town blares.
Novels First · Series · Section 481
"We have always had the stories. We now have the books and screen adaptation."
The Fairy Child is Book One of a planned five-book saga, told across five years, rooted in Irish mythology, language and landscape. The novels come first, with the screen series being developed as a direct adaptation of the books, from the same wholly owned IP. The world readers fall into is the world audiences will meet. Around both sits a single franchise plan: publishing, screen, merchandising and licensing, all built from one original universe.
The story: seven children arrive at a Gaeltacht summer camp and discover that Irish is not a dead language. It is a living key. A spoken phrase opens a standing stone, and they cross into Tír na nÓg: a world of eternal youth, Tuatha Dé Danann factions, mythic creatures and a cold war older than history. Beyond the stone, the ancient world lives on. It has been waiting. Old powers still move beneath modern Ireland, old enmities endure, and a door, once opened, opens both ways.
Five summers, five books, five seasons. The seven grow up across the saga, ageing with their readers. Book One is being published in two parts, The Counting and The Quickening.
"We learned a language. We discovered a world."
Folk-Horror · Feature-Length Specials · Section 481
"An Gorta Mór is almost impossible to dramatise. So we approach it sideways - as gothic folk-horror, letting Ireland's own monsters carry a history too painful for direct depiction."
Ireland, 1845, the first year of the Great Famine. Edmond Greaves, a Trinity-trained physician and naturalist, travels to the west and meets, at his mother's estate, something his science cannot explain: An Dearg Due, a revenant risen from a wronged woman's grave. Each feature-length special is a self-contained story built on the creatures of Irish folklore and the rules that govern them: the protections that work, the transgressions that damn. As the blight spreads through the series, the horror deepens.
"Some hunger never dies."
Series · Immediate
"Where Ireland's tech dreams go to die… with style, sarcasm, and curry chips."
Their dashboard is blinking red. Their seed funding is a pub quiz. Their crypto play is wiring airfryers to mine Bitcoin. Series A funding? Riiight...
"We didn't change the world. But we made it laugh." - Aoife "Idiots. But my idiots." - Evelyn.
Series · Prestige · Section 481
"Pirates of the Caribbean meets Braveheart."
Ireland, 1594. O'Neill, Red Hugh, and Grace O'Malley defy Elizabeth I across Ulster's bogs, Spain's courts, the wild Atlantic and Morocco's palaces. The story of Ireland's last great rebellion - a civilisation built on honour and spoken law, endangered by an empire of oppression. Punk-rock-trad soundtrack. A fire that never dies.
"They fought as warriors of old, carriers of the flame. The land fell silent, yet the song endures." - Bard-Narrator.
Franchise · The ICU
"Before King Arthur. Before The Avengers.
There were the gods of Ireland."
Three interconnected prestige series from Ireland's foundational myth cycles - the storytelling of the MCU, the dynastic scope of Game of Thrones, rooted in the cultural saga that inspired Tolkien himself.
Age of Gods · Age of Heroes · Age of Twilight
Show One
Myth Cycle · Age of Gods · 5 Seasons
Gods and giants battle for Ireland. The Tuatha Dé Danann rise to glory, defeat the monstrous Fomorians, and retreat into the Otherworld when mortal Milesians arrive. The gods do not die - they become the sídhe, whispering in Ireland's rivers and hills.
Cosmic Spectacle · Myth-Punk Fantasy · Prophetic Tragedy